I had a look at how screenoverlay works since I can't use instructor hint entity to display boss info to individual player.
The reason why the texture is not animated is because there's two problems.
First one is the .vmt (material) configuration.
If you want to use the same special effect as the default ZombieReloaded's overlay, instead of using 'UnlitGeneric', you should use 'Refract' instead.
Like this one
Second is the transparency, take a look at the screenshots I've attached.
zombiereloaded's overlay when viewed without alpha channel (transparency), the background became all white, while yours become all black.
Being all black means it's going to block player's view.
I'm pretty sure your alpha channel is set to 8-bit due to anime character's outline color being white, so try to do the same thing to the background when you make a new one in the future.
Reference
1. List of Shaders -
2. Refract Shader -
3. UnlitGeneric -
4. AnimatedTexture -
The reason why the texture is not animated is because there's two problems.
First one is the .vmt (material) configuration.
If you want to use the same special effect as the default ZombieReloaded's overlay, instead of using 'UnlitGeneric', you should use 'Refract' instead.
Like this one
Second is the transparency, take a look at the screenshots I've attached.
zombiereloaded's overlay when viewed without alpha channel (transparency), the background became all white, while yours become all black.
Being all black means it's going to block player's view.
I'm pretty sure your alpha channel is set to 8-bit due to anime character's outline color being white, so try to do the same thing to the background when you make a new one in the future.
Reference
1. List of Shaders -
2. Refract Shader -
3. UnlitGeneric -
4. AnimatedTexture -